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NVIDIA and Epic Games Showcase Unreal Engine 3 at E3


NVIDIA Corporation:

Andrew Humber
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Ciarán Brennan or Clive Gorman
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NVIDIA and Epic Games Showcase Unreal Engine 3 at E3

Revolutionary Game Engine Takes Advantage of NVIDIA GeForce 6 Series and Shader Model 3.0, Setting the Stage for a New Generation of 3D Games

ELECTRONIC ENTERTAINMENT EXPO—LOS ANGELES, CA—MAY 10, 2004—NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in visual processing solutions, and Epic Games today announced the first public showing of Unreal® Engine 3, the premier game engine for powering a new generation of games, at this week’s Electronic Entertainment Expo (E3). Designed to dramatically raise the bar of visual quality in 3D games, Unreal Engine 3 is the first game engine to take full advantage of Shader Model 3.0—a key feature of Microsoft® DirectX® 9.0—enabled only by the NVIDIA GeForce™ 6 Series of graphics processing units (GPUs). The Unreal Engine 3 demonstration will be shown in a showcase theatre located exclusively in the NVIDIA booth (South Hall, #324). The demos will run every 15 minutes, starting when the show opens each day.

Created by Epic Games, Unreal Engine 3 pushes the limits of game development with its aggressive use of lighting and shadowing capabilities, advanced shader effects, and editing tools. The Unreal game engines are widely used in game development today, as they provide game developers with a flexible and feature-rich foundation for the creation of bleeding-edge PC and console games. To date, the Unreal engines have powered more than 70 game titles, including Splinter Cell, America’s Army, Deus Ex: The Invisible War, and Harry Potter and the Chamber of Secrets.

“Together, the NVIDIA GeForce 6 series and the Unreal Engine 3 are the perfect solution for developers to meet the challenge of the constantly expanding game worlds and complexities of next-generation PCs and consoles,” said Mike Capps, CEO of Epic Games. “The combination of these products will give E3 attendees a glimpse at the future of gaming.”

“Unreal Engine 3 sets the bar for what games will look like over the coming years,” said Bill Rehbock, director of developer relations at NVIDIA. “Working with the Unreal Engine is a compelling proposition for any game developer looking to push their games forward with innovative visuals, physics, and gameplay.”

In addition to the Unreal Engine 3 showcase, NVIDIA and Epic will also display in the NVIDIA booth a sample of the first- and second-round winning game mods from the “$1,000,000 NVIDIA Make Something Unreal” contest. The year-long contest—which is just about to open its third-round phase for entries—encourages, rewards, and publicly recognises talented individuals from around the world who can create the ultimate game and entertainment mods based on the hit Unreal Engine. For more information about the contest, as well as links to the first- and second-round winners, please go to

About Epic Games

Epic Games Inc, based in Raleigh, NC and established in 1991, is a developer of cutting-edge computer and video games and 3D engine technology. The company is best known as the creator of hit PC 3D action games Unreal and Unreal Tournament, award-winning blockbusters having each sold more than 1 million copies each. Games created with the Unreal Engine include: 2002 Console Game of the Year winner: Tom Clancy’s Splinter CellTM (on PC and console platforms) from Ubi Soft, PC Gamer’s 2000 Game of the Year: Deus Ex from Ion Storm/Eidos, America’s Army from the United States Army, Harry Potter and the Sorcerer’s Stone (PC) from Electronic Arts – and many others. Prior to their 3D success, Epic Games was well known for the hit shareware games Jill of the Jungle, Jazz Jackrabbit and Epic Pinball. Additional information can be obtained through Epic's Web site at

NVIDIA Corporation is a market leader in visual computing technology dedicated to creating products that enhance the interactive experience on consumer and professional computing platforms. Its graphics and communications processors have broad market reach and are incorporated into a wide variety of computing platforms, including consumer digital-media PCs, enterprise PCs, professional workstations, digital content creation systems, notebook PCs, military navigation systems and video game consoles. NVIDIA is headquartered in Santa Clara, California and employs more than 1,800 people worldwide. For more information, visit the Company’s Web site at

Certain statements in this press release, including any statements relating to the Company's performance expectations for NVIDIA's family of products and expectations of continued revenue growth, are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, manufacturing and other delays relating to new products, difficulties in the fabrication process and dependence of the Company on third-party manufacturers, general industry trends including cyclical trends in the PC and semiconductor industries, the impact of competitive products and pricing alternatives, market acceptance of the Company's new products and the Company's dependence on third-party developers and publishers. Investors are advised to read the Company's Annual Report on Form 10-K and quarterly reports on Form 10-Q filed with the Securities and Exchange Commission, particularly those sections entitled "Certain Business Risks," for a fuller discussion of these and other risks and uncertainties.

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