| The Workstation GPU NVIDIA once again raises the bar in graphics performance—this time for the professional design and authoring market—with the Quadro™ workstation GPU. Based on NVIDIA's revolutionary single chip integrated QuadEngine™ transform and lighting architecture, the Quadro OpenGL GPU is targeted for the digital content creation and MCAD design markets. NVIDIA's Quadro workstation GPU is available in the GLoria™ II professional graphics accelerator board from ELSA, Inc. The GLoria II allows engineers, animators, and other creative professionals to achieve higher levels of real-time interactivity and image quality, thereby reducing overall design time and costs. |
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Graphics Core: Memory Interface: Triangles per Second: Pixels Per Second: Operations Per Second: |
256-bit 128-bit 17 Million 540 Million 200 Billion | |
Graphics Processing Unit (GPU) | |
| The GPU represents a significant breakthrough in realism. It literally transforms the way you interact with your PC. It accomplishes this by completely offloading all graphics acceleration from the CPU. | |
| Transform and Lighting (T&L) | |
| Transform and Lighting (T&L) are two very mathematically intense processes. Combined, T&L radically enhance photo-realism to create worlds that come alive on your screen. NVIDIA GPUs use separate T&L engines so that each can run at maximum efficiency. | |