| The NVIDIA nfiniteFX II engine incorporates dual programmable vertex shaders, faster pixel shaders and 3D textures--giving developers the freedom to program a virtually infinite number of custom special effects to create true-to-life characters and environments. nfiniteFX II is a feature of all GeForce4 Ti GPUs; the GeForce4 4200 Go GPU; and the Quadro4 980, 900, and 750 XGL GPUs.
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| Provides double the bandwidth of AGP 4X—2.1GB/sec. vs. 1.1GB/sec. AGP 8X enables more complex models and detailed textures, creating richer and more lifelike environments. Uninterrupted data flow allows for smoother video streaming and faster, more seamless gameplay. (AGP 8X/4X compliant)
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| The Accuview Antialiasing subsystem with advanced multisampling hardware delivers full-scene antialiased quality at performance levels never before seen.
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| LMA II boosts effective memory bandwidth by up to 300%. Radical new technologies―including Z-occlusion culling, fast Z-clear, and auto pre-charge―effectively multiply the memory bandwidth to ensure fluid frame rates for the latest 3D and 2D games and applications.
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| Part of the nfiniteFX II and nfiniteFX Engines, shadow buffers enable self-shadowing for characters and objects, and soften the edges of shadows for realistic effects, adding depth to scenes and highlighting spatial relationships between objects.
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| Turns your PC into a fully functional DVD player, and an HDTV player with the purchase of an additional third-party decoder.
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| Allows the user to adjust color controls digitally to compensate for the lighting conditions of their workspace, in order to achieve accurate, bright colors in all conditions. Currently this feature is not available on Mac systems.
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| Takes advantage of new methods of transferring information more efficiently, and allows content developers to use high-quality, 32-bit color textures and high-polygon-count scenes.
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| Gives end users the option of big-screen gaming, digital timeshifting VCR, and video-editing applications.
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| Fully accelerates Windows XP multimedia and user interfaces, making it the ideal Windows XP graphics solution.
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| LMA II contains a lossless form of Z-compression that delivers a 4:1 benefit. Compression is a crucial technique in saving memory bandwidth for higher performance.
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| LMA II contains a caching system for primitives, vertices, textures and pixels. These caches are individually dedicated and optimized for almost instant graphics pipeline access and reuse.
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| Delivers the best performance and guarantees compatibility with all current and future 3D applications and games.
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| The nfiniteFX II engine is capable of making intersecting bump-mapped polygons look realistic and accurate. This is especially important in scenes where water and land interact with each other.
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