Quadro

 



   
Graphics Processing Unit (GPU)
A high-performance 3D processor that integrates the entire 3D pipeline (transformation, lighting, setup, and rendering). A GPU offloads all 3D calculations from the CPU, freeing the CPU for other functions such as physics and artificial intelligence.



 256-Bit QuadPipe™ Rendering Engine
Delivers up to 540 million, 8-sample, fully filtered pixels per second via four independent pixel-rendering pipelines. Guarantees highest color quality and texturing effects at high resolutions and refresh rates for interactive previewing.

 350MHz RAMDAC
Offers the clearest, sharpest, most solid image quality at 2048x1536 resolution @ 75Hz.


 AGP 4X with Fast Writes
Enables the CPU to send data directly to the GPU to maximize overall system performance. Avoids a costly data copy to and from valuable main memory bandwidth that graphics processors without Fast Writes must incur.


 Independent Pipelined QuadEngine™
Two separate engines on the GPU that provide for a powerful, balanced PC platform and enable extremely high polygon count scenes. Transform performance determines how complex objects can be and how many can appear in a scene without sacrificing frame rate. Lighting techniques add to a scene's realism by changing the appearance of objects based on light sources.

 Transform & Lighting (T&L)
Two separate engines on the GPU that provide for a powerful, balanced PC platform and enable extremely high polygon count scenes. Transform performance determines how complex objects can be and how many can appear in a scene without sacrificing frame rate. Lighting techniques add to a scene's realism by changing the appearance of objects based on light sources.

 Microsoft® DirectX® and OpenGL® Optimizations and Support
Delivers the best performance and guarantees compatibility with all current and future applications and games.

 
 
 
 
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