- NVIDIA GRID
- Quadro VCA
- NVIDIA DRIVE
- 3D Vision
- About NVIDIA
|Ferocious Graphics Power
Now Available with AGP 8X
NVIDIA introduces the GeForce4 Ti–delivering the most radically immersive graphic environments ever seen on a desktop PC.
Groundbreaking features including the advanced nfiniteFX™ II engine, superior Accuview Antialiasing™ techniques and flexible nView™ multi-display technology, deliver screaming performance and fierce processing power–for truly unmatched ferocious graphics power.
Note: GeForce4 Ti 4800, GeForce4 Ti 4800 SE and GeForce4 Ti 4200 w/ AGP 8x are all AGP 8X products.
|*NVIDIA supported specifications. Performance numbers are based on a specified clock speed.|
nfiniteFX II Engine
|The NVIDIA nfiniteFX II Engine incorporates dual programmable Vertex Shaders, faster Pixel Shaders and 3D textures. The nfiniteFX II Engine gives developers the freedom to program a virtually infinite number of custom special effects to create true-to-life characters and environments.|
|Provides double the bandwidth of AGP 4X—2.1GB/sec. vs. 1.1BG/sec. AGP 8X enables more complex models and detailed textures, creating richer and more lifelike environments. Uninterrupted data flow allows for smoother video streaming and faster, more seamless gameplay.|
|Accuview Antialiasing (AA)|
|The Accuview Antialiasing subsystem with advanced multisampling hardware delivers full-scene antialiased quality at performance levels never before seen.|
|nView Display Technology|
|The nView hardware and software technology combination delivers maximum flexibility for multi-display options, and provides unprecedented end-user control of the desktop experience. nView allows end-users to select any combination of multiple displays, including digital flat panels, analog CRTs, and TVs, and to modify the display properties using an intuitive software interface.|
|TechNation.co.uk (GeForce4 Ti4600 Grouptest - 13/5/02)|
We've taken the top five Ti4600s available on the market today to pick the fastest, most feature-packed 3d accelerator money can buy...
|3DVelocity.com (nVidia's Geforce 4 Ti4200: A New Kind Of Budget? - 24/4/02)|
Using Rivatuner I was very excited indeed about overclocking this card. It would be more than interesting to see just what levels of performance we could gain from this sub $200 solution. The defaults were reported as 250 / 500 DDR, so we started focusing on the core at first. The card was able to run all benchmarks at a settings of 280MHz which was my first surprise, we had a notion that this was going to be the maximum, overclock on this card but how wrong we were! The core managed to stay stable all the way up until 307MHz, a great result from this card when we consider the top of the range Ti4600 is clocked at 300MHz.
|Hexus.net (Visiontek Xtasy GeForce4 Ti4400 - 2/4/2002)|
"Performance from the Visiontek is stellar, there is no question about it. Infact, I hinder performance running with the XP1500 since the card sits and waits for data from it for the most part. You really need a good CPU to make the most of these cards but on the flip side, that can be a good thing...
...the advanced rendering logic on the NV25 GPU make for some serious performance. Dual vertex shaders, upgraded pixel shader, new 4 split memory crossbar along with Accuview antialiasing with the new 4XS option and nView make for a very nice graphics card."
|Blarg.co.uk (nVidia GeForce 4 Ti4600 - 2/4/2002)|
From the release of the GeForce SDR right up until the GeForce 3 Ti500, nVidia have been the undisputed kings of 3D performance. But recently, ATi have stolen the performance, and feature, crown from nVidia with the highly impressive R8500 and are beginning to lose their reputation for shoddy driver support and incompatibility (some may say these are still issues but I cannot personally comment).
|amdworld.co.uk (GeForce4 Ti 4600 - 26/3/02)|
|Pcpowerzone.co.uk (NVIDIA Ti4600 reference card - 18/3/2002)|
The graphics accelerator sector of the industry is the fastest moving of them all, there are more updates per calendar year than any other technology, having said that processors are not far behind! Since the days of 3DFX demise, NVIDIA have taken the graphics world by the collar and shaken it hard. With NVIDIA's prolific release and update schedule beating allcomers bar ATi, the bar is being constantly raised to improve and update the performance and rendering techniques.
|Vnunet.com (nVidia launches GeForce4s - 7/2/02)|
Graphics card maker nVidia launched the GeForce4 family yesterday in a bid to give ATI a run for its money.
But with its release coming just a few months after the GeForce3 line, those who shelled out for the GeForce3 TI500 have a right to be somewhat put out by the announcement.
After meeting tough competition from ATI's Radeon 8500, the GeForce3 is already old news.
But early reviews show that the crown jewel of the GeForce4 line, the TI4600, sets nVidia in place to reclaim the laurels of the graphics card market.
|Vnunet.com (nVidia GeForce 4 TI4600 - 7/2/02)|
Pity those who, five months ago, shelled out for a GeForce3 TI500. Having faced tougher than expected competition from ATI's Radeon 8500, it's already yesterday's chip.
With almost indecent haste, nVidia has a new flagship product, and one that's destined to stop ATI crowing. The GeForce4 TI4600 is, without any doubt, the most ludicrously, unbelievably speedy Graphics Processing Unit (GPU) in all creation.
|Hexus.net (NVIDIA GeForce4 Ti4600 - 7/2/02)|
It seems only yesterday that we saw the arrival of the GF3 Ti500 GPU, the clock increased product refresh of the original GeForce3. That GPU broke new ground in terms of speed and functionality and it's programmable vertex and pixel shader set the stage for all graphics hardware to follow. 6 months later came the Ti500 from NVIDIA. ATi were also brave enough to release their own part, the R200 which has powered the new Radeon 8500 line of products. They themselves programmable and compliant with the DirectX 8 Pixel and Vertex Shader (in the case of the Radeon, compliance with the 8.1 version of DirectX although this is little used in reality).
|Technation.co.uk (GeForce4 - 6/2/02)|
Almost six months since the release of GeForce 3 Ti500 NVIDIA have announced it's new product family, GeForce4. Unlike previous generations GeForce 4 is based on a pair of GPU's, both sporting similar new technology but also inherently very different.
|3DVelocity.com (GeForce 4 - Work Hard Work Smart - 6/2/02)|
It's often said there are only two things in life that are certain, death and NVIDIA's product release cycles. NVIDIA have made a merciless attack on the graphics market over the past few years, and with an enthusiasm and aggression nobody had anticipated they have almost single-handedly driven the push for cinematic style real-time 3D graphics. Sometimes criticized for always relying on newer and faster components to fuel their performance, there's no doubt that NVIDIA's ambitions have been held back by the sheer inability to source hardware fast enough to compete with the power of their GPUs, but like their competitors they have pushed resources into working smarter as well as working harder, a fact borne out in their extremely efficient LightSpeed memory architecture.