- NVIDIA GRID
- 3D Vision
- About NVIDIA
| The World's First GPU
August 31, 1999 marked the introduction of the graphics processing unit (GPU) for the PC industry—the NVIDIA GeForce 256. The technical definition of a GPU is "a single-chip processor with integrated transform, lighting, triangle setup/clipping, and rendering engines that is capable of processing a minimum of 10 million polygons per second."
With transform, lighting, setup, and rendering on a single GPU, the GeForce 256 delivers 15M polygons/second and 480M pixels/second of performance. Truly revolutionary, its unique 256-bit rendering engine enabled an order of magnitude increase in visual complexity, and helped to set the stage for the future of realism in graphics.
Triangles per Second:
Pixels Per Second:
Up to 128MB
Graphics Processing Unit (GPU)
|The GPU represents a significant breakthrough in realism. It literally transforms the way you interact with your PC. It accomplishes this by completely offloading all graphics acceleration from the CPU.|
|Transform and Lighting (T&L)|
|Transform and Lighting (T&L) are two very mathematically intense processes. Combined, T&L radically enhance photo-realism to create worlds that come alive on your screen. NVIDIA GPUs use separate T&L engines so that each can run at maximum efficiency.|
|Cube Environment Mapping|
|Cube environment mapping is a technique that enables developers to produce stunning real-time accurate reflections and specular lighting effects so you can immerse yourself in rich 3D scenes.|