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An NVIDIA NV40 Developer Workshop.

2 days of intense presentations aimed at maximising development on the 6800 family.

DATE:
28th & 29th June 2004

TIME:
Day 1: 1:00pm - 7:00pm
Evening Entertainment: 7:30pm - Midnight
Day 2: 9:30am - 5:30pm

VENUE:
Ministry of Sound
103, Gaunt St
London
SE1 6DP

AGENDA:
Monday, June 28

  • 1:00 Welcome and Lunch
  • 2:00 Introduction - The Business Bit (Darryl Still & Roy Taylor)
  • 2:30 Direct3D SDK Update (Kevin Gee - Microsoft)
  • 3:00 Shader Model 3.0 - Best Practices (Ashu Rege)
  • 3:30 D3DX & Effects - Best Practices (Kevin Gee - Microsoft)
  • 4:00 Break
  • 4:15 Windows Performance & PIX (Kevin Gee - Microsoft)
  • 4:45 FX Composer (Chris Maughan)
  • 5:30 NVPerfHUD 2.0 (Cyril Zeller)
  • 5:45 FarCry (Crytek Guest Speaker)
  • 6:45 Close
  • 7:00 Reception Drinks
  • 8:00 Evening Entertainment

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Tuesday, June 29

  • 10:00 NV4X OpenGL Extensions (Simon Green)
  • 10:30 Shadows (Ashu Rege)
  • 11:15 High Dynamic Range (Simon Green)
  • 11:45 Break
  • 12:00 GPGPU (Mark Harris)
  • 12:30 Unreal Engine 3 (Epic Guest Speaker)
  • 1:30 Lunch
  • 2:30 Intel Guest Presentation
  • 3:30 Deferred Shading (Mark Harris)
  • 4:15 Break
  • 4:30 DirectX Next Generation (Kevin Gee - Microsoft)
  • 5:00 GeForce 6 Series Performance (Phil Scott)
  • 5:30 Pre-computed Radiance Transfer (Kevin Gee - Microsoft)
  • 6:00 End