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World’s Top Scientists and Visualisation Experts to Present at NVIDIA GPU Technology Conference

 
 

Event to Highlight Advances Enabled by GPUs Across High Performance Computing, Professional Visualisation and Consumer Applications

For more information, contact:

Product PR
Benjamin Berraondo
PR Manager Northern Europe
NVIDIA Ltd
bberraondo@nvidia.co.uk
+44 (0) 118 903 3078


Six Degrees PR
+44 (0)1628 480280
nvidia@sixdegreespr.com

FOR IMMEDIATE RELEASE:

SANTA CLARA, Calif. —May 21, 2010—Following its extremely successful inauguration last year, the NVIDIA GPU Technology Conference (GTC) 2010 will take place from Monday, Sept. 20 to Thursday, Sept. 23, at the San Jose Convention Center in San Jose, Calif.

GTC 2010 will once again encompass three concurrent GPU-focused summits in one location – the Emerging Companies Summit, GPU Developers Summit, and the NVIDIA® Research Summit – making it the pre-eminent place to learn about the amazing work being enabled by the GPU.

An outstanding line-up of the world’s most influential scientific computing experts, graphics specialists and organisations will be foregrounded over four packed days of presentations, tutorials and technology previews. Speakers are still being accepted -
interested speakers can submit their proposals at the GTC Call for Submissions until June 1, 2010. Registration for GTC 2010 will open in early June at www.nvidia.co.uk/gtc.

Topic clusters for GTC 2010 will cover both computation and graphics across a broad range of industries and interests, in both research and commercial applications. The complete list of possible topics can be found on www.nvidia.co.uk/gtc. Some of the most engaging and discussed topics will include:

  • Cloud Computing
  • Computer Vision
  • Flash, HTML 5, WebGL
  • High Performance Computing / Supercomputing
  • Life Sciences
  • Medical Imaging
  • Raytracing and Hybrid Rendering
  • Stereoscopic 3D
  • Visual Effects in Film and Broadcast

GTC 2010 will also feature pre-conference interactive tutorials to get attendees up to speed on programming languages and APIs for the GPU. Pre-conference tutorials will be held on Monday, Sept. 20, the day before the first keynote. Tutorials will include:

  • Languages, APIs and Development Tools for GPU Computing
  • C/C++ on the GPU
  • DirectCompute
  • DirectX 11
  • OpenGL
  • OpenCL
  • Stereoscopic 3D
  • NVIDIA® Parallel Nsight™ for Microsoft® Visual Studio™

Official GTC 2010 sponsors include HP, PNY, Microsoft, Supermicro, Next IO, Appro, Amax, GE Intelligent Platforms, SGI, and Adobe.

For more information:

About NVIDIA
NVIDIA (Nasdaq: NVDA) awakened the world to the power of computer graphics when it invented the GPU in 1999. Since then, it has consistently set new standards in visual computing with breathtaking, interactive graphics available on devices ranging from tablets and portable media players to notebooks and workstations. NVIDIA’s expertise in programmable GPUs has led to breakthroughs in parallel processing which make supercomputing inexpensive and widely accessible. The company holds more than 1,100 U.S. patents, including ones covering designs and insights which are fundamental to modern computing. For more information, see www.nvidia.co.uk.

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© 2010 NVIDIA Corporation. All rights reserved. NVIDIA, the NVIDIA logo, CUDA, Tesla, Quadro, and Parallel Nsight are trademarks or registered trademarks of NVIDIA Corporation in the U.S. and other countries. Other company and product names may be trademarks of the respective companies with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.



 
 
 
 
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