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Accurate shadows are critical for realistic and believable scenes in games. But the complex interactions between light sources, objects, and characters involve elaborate programming. For every frame in a game, every light source must be analyzed relative to every object, potentially bogging down the PC and affecting your gameplay. The NVIDIA® GeForce™ 6 and GeForce 7 Series of GPUs deliver the patent-pending NVIDIA® UltraShadow™ II technology, which can be applied to today’s games to build stunning visual effects and to create distinctive digital environments. With a system powered by a GeForce 6 or GeForce 7 Series GPU, anytime a game or application calculates shadows, UltraShadow II will enhance the overall performance.
Technology Advances With UltraShadow II hardware, the more passes that are required for the lighting and shadow calculations in a scene, the more significant the performance improvement, with the most complex scenes achieving the most noticeable results. Thus, emerging next-generation games, that employ multiple light sources with many visible objects in each scene—such as DOOM 3™ from id Software—will see dramatic improvements in execution speeds. The technology advancements in UltraShadow II also deliver a 4× performance increase (compared to the previous generation) for passes involving shadow volumes.
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