| NVIDIA® Expands Comprehensive Toolkit For Game Developers NVIDIA Corporation: Andrew Humber Press Relations: Ciarán Brennan or Clive Gorman FOR IMMEDIATE RELEASE NVIDIA® Expands Comprehensive Toolkit For Game Developers NVIDIA Developer Toolkit and “GPU Gems 2” Now Available GAME DEVELOPERS CONFERENCE — SAN FRANCISCO, CA — MARCH 7th, 2005 — NVIDIA Corporation (Nasdaq: NVDA), a worldwide leader in graphics and digital media processors, today announced the immediate availability of the NVIDIA Developer Toolkit, a comprehensive suite of cutting-edge content creation, code integration, performance analysis, and educational resources for game developers. Designed to make it easier for game developers to take advantage of the latest advancements in graphics hardware technologies, the NVIDIA Developer Toolkit can be downloaded for free at http://developer.nvidia.com. The Company also announced the arrival of ‘GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation,’ the sequel to one of the definitive source books for programming tips and techniques. Published by Addison-Wesley and written by experts in real-time graphics programming, ‘GPU Gems 2’ provides programmers with tips and techniques for creating advanced visual effects, as well as valuable development strategies for managing complex scenes leveraging the power and feature set of today’s graphics processing units (GPUs). The hardcover, 880-page book carries a suggested retail price of £42.99 and is now available at Amazon, Barnes & Noble, and the Addison-Wesley Web sites. “Providing game developers with the tools they need to push the limits on NVIDIA GPUs is a long-term commitment, and critical strategy for NVIDIA,” said Mark Daly, vice president of content development at NVIDIA. “With the NVIDIA Developer Toolkit, developers are empowered to take advantage of key new features in today’s GPUs, such as Shader Model 3.0, to further advance their craft.” The NVIDIA Developer Toolkit combines updated versions of the Company’s award-winning tools for game developers, such as NVPerfHUD, an advanced performance analysis tool for Microsoft® DirectX® 9-based applications. According to Remy Saville, graphics programmer at Relic Entertainment, “NVPerfHUD has way more features than I expected… blew me away!” Tools and resources featured in the NVIDIA Developer Toolkit include:
About NVIDIA Certain statements in this press release including, but not limited to, statements as to our relationships with customers and partners in the film industry and the features, benefits, performance and capability of the NVIDIA Quadro FX are forward-looking statements that are subject to risks and uncertainties that could cause results to be materially different than expectations. Such risks and uncertainties include, but are not limited to, delays in ramping new products into production, adoption of other technologies or products by those in the film industry, manufacturing defects, incompatibility of technologies, reliance on third-party manufacturers, the impact of competitive products and pricing alternatives, n changes in the film industry standards, our dependence on third-party developers and other risks detailed from time to time in the NVIDIA reports filed with the Securities and Exchange Commission including its Form 10-Q for the quarter ended October 24, 2004. These forward-looking statements speak only as of the date hereof. NVIDIA disclaims any obligation to update these forward-looking statements. # # # Copyright © 2005 NVIDIA Corporation. All rights reserved. All company and/or product names may be trade names, trademarks and/or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are subject to change without notice. Note to editors: If you are interested in viewing additional information on NVIDIA, please visit the NVIDIA Press Room. For further information, contact: |